Archive for the ‘Games’ Category

Being a preferred candidate

February 16th, 2009, posted in Games, Grad School, Internal Stuff

Here’s the position I just got notice that I’m the preferred candidate for: (complete details on the entire project here)

Description: In recent years, the paradigm for industrial research and innovation has shifted from a ‘technology push’ model towards a ‘user centred’ model so that industrial research and innovation is now more than ever focusing on application development that addresses end-user needs. Although techniques such as Contextual Design also aim towards a contextualized understanding of user needs, they do not meet the current needs of the industry, i.e., limited focus on a specific class of products, and limited understanding of user needs. What is needed is a better understanding of the contextual settings in which innovation occurs. By positioning user insights between problem states and desired states, consumer insights are formulated and further exploited for creating innovations by means of techniques such as a value propositions. This project will develop methods to enhance the market relevance of existing user centred creative processes, as these apply to industrial research by steering user centred innovation practices with marketing data. The proposed method will be refined through its application in creative problem-solving practices within Philips Research.

Outcomes: Methodology development, towards an integrated approach for a user insight driven creative process, will focus on: (i) ethnographic methods for collecting rich contextual data from which user insights can be derived; (ii) techniques for translating user insights into consumer insights that can be validated in terms of their market relevance; (iii) methods for deploying consumer insights into the creative phase of formulating innovative propositions.

In more simple terms it is this: today companies realize that technology alone cannot be the driver in creating and innovating on products or services, we need a user-centered perspective.  What makes this project fairly unique is that they want to fuse user-centered design methods to create a concept, and then use marketing research and business ideas to validate that concept.

In the simplest terms we want to let all the qualitative goodness of design driven research and add in quantitative marketing data and business values.

So what does it mean that I’m the preferred candidate?

It means that the project head and local committee have given me the thumbs up, and that the head of the overall proect committee have to say yes as well, but it would be fairly unlikely that they wouldn’t have the same decision as the people who are heading the project, interviewed me, and will be working with me directly.  We are VERY excited about the prospect of it, and as long as the final offer comes back close to the numbers  they gave me initally with some decent benefits (which is likely given the difference of health coverage in the EU) then we will undoubtedly say yes.

They initially wanted an April 1 start date, but of course I’m planning on attending CHI in Boston so it will have to be after that. We are thinking of having me go directly after CHI and getting things all set up and then Vanessa and the boys following after the school year ends and Vanessa has her performance with Indy Opera in late May.

Some thoughts on the research

Of course it’s interesting that design and user research is positioned between problem states and solutions.  Of course that is a huge step forward from letting design and user research just be a final step, but as per some of the conversations over at NextD that I’ve been participating in, it seems that design is moving and changing and moving even farther upstream towards the problem framing stage.  My thought however is that even when design moves farther upstream and it’s not as if we should then let technology or engineering be the driver from there on out.

The two things I am very excited about are these: adding in some vast amounts of marketing data, and the fact that I’ll be workign directly at Phillips research.  I won’t be simply coming up with some theoretical business process, but starting with what is currently going on at the User Reseach group at Phillips and then moving forward, putting the methods and theories directly into practice.

Google to get it’s cut of music and video game sales- but what about UX?

October 14th, 2008, posted in Games, New Media, User Experience

While doing some youth research earlier this year I was surprised to see many teenagers on YouTube, but not really to watch, but to listen to music.  A free way to listen to a ton of interesting music.  I hadn’t really thought about doing that, but here they were all doing it. I’m not sure if the fine people at Google knew about that kind of emergent user behavior, but they are sure going to profit from it.

So I’m not sure how I didn’t notice this when it came out last week (oh yah I was sick in bed) but you should read this: Official Google Blog: I clicked to buy and I liked it.

Essentially viewers on YouTube will soon be able to click over to Amazon and the dreaded itunes store and buy music used in a video, or if the video is of a video game, you can buy the game (presumably from Amazon).  No word yet on how much they will get from this, and if they will share with the video creator (not likely).

Many have wondered how Google would monetize it’s massive purchase price of YouTube, aside from a relatively small attempt at ads in the videos in a non-obtrusive way, they haven’t done a lot.  Here it goes, but how will it affect the experience of YouTube?  Let’s wait and see..

HCI/Ludology

October 11th, 2007, posted in Games, HCI

So back to the topic of games, I’ve posted a few times on this… but games are important: we spend more money on online games than music.  Gaming is the #1 online activity.

HCI, or Human-Computer Interaction, studies technology with very different methodological and philosophical bent than Computer Science or it’s many sister sciences, that of phenomenology.  This embodied approach to computing and it’s concomitant commitment to human-centered design and usability is badly needed in most end-user systems.

Currently game designers and developers tend to be, like CS, in the positivist/reductionist way of thinking.  While this can be helpful we need more than that. It’s also pretty clear to me that many games fail, or are less successful, because of usability issues, and I’m not a huge fan of many of the game UIs out there.  For example: ,I’m an avid gamer, and I was bewildered by the WoW interface when I started playing.  I hate to think of a gamer n00bie trying to grapple with WoW.

The study of games, or Ludology (the fashionable Latinate title it goes by now) is in my mind a subset of HCI.  It seems clear to me that video games are a human-computer interaction.  Do I need to back that up anymore?  If so I need to do some more thinking on that issue.

Building on my post from yesterday I think that philosophy plays a significant role here, and of course both HCI and it’s subsets are still working on a coherent language of description and criticism.

At IU School of Informatics we have HCI/Design and HCI/Security (and HCI/Music?), so I think we ought to think about HCI/Ludology or to be a little more layperson friendly maybe HCI/Games.

There has been talk for years that this could be a possibility, and I want it to happen, we could have another first in the US.  First School of Informatics in the US, first PhD program in Ludology, or at least HCI/Ludology right?

Games more popular than anything else for online users

August 27th, 2007, posted in Games, Grad School

From Game Daily via Slashdot

More people play online games each week than any other single online activity.

Games… they’re more important than facebook, myspace, & youtube combined.

So why aren’t we studying games more? Why not take these things more seriously?

We have departments out there studying New Media, and I personally saw so many presentations at CHI about various social networks, but not a lot about games. Where are the game studies departments? Where is the scholarship. Yes, I know there are a few journals, and things are starting, but when will mainstream academia and online industry realize what a powerful force games really are?

Wake up world!
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Starting this year we spend more on games than music

August 14th, 2007, posted in Games

According to this article quoting the PriceWaterhouseCoopers report we will start spending more on video games than music.

Now I know that this is not exactly the freshest headline on the planet, but I just had to write about it here to draw attention to it.

Yes it’s true, we will spend more on games. This is monumental, and I think indicative of several things that are happening in the world. First of all, we like our entertainment to be interactive. Listening “passively” to things will have it’s place for a long time in my life at least, but I want more than that. Chilling out listening to music generally won’t distract me from that looming deadline, or project, and buy me a few minutes of blissfully unaware casual gaming mania. Neither will it envelope me in a whole new world for me to explore for hours on end.

Music dead? no way, just as I said in yesterday’s post about loving the music in games I’ve played, I love listening to music, especially music from games while I work. I think that music from games will become increasingly important, and we will certainly start seeing some more crossover into mainstream music from game music. I will probably also post sometime soon an interview I had with a lead sound designer for a major upcoming MMO, that will talk about how music and sound is evolving rapidly in games.

Thanks to Tyler Pace who sent me a link to the original post a while back.