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	<title>Designing for Experience &#187; HCI</title>
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	<link>http://designingforexperience.com</link>
	<description>A Holistic Approach to Design for People, Interaction, &#38; Business</description>
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		<title>drinking deeply at the pools of ethnography</title>
		<link>http://designingforexperience.com/2011/03/21/drinking-deeply-at-the-pools-of-ethnography/</link>
		<comments>http://designingforexperience.com/2011/03/21/drinking-deeply-at-the-pools-of-ethnography/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 14:31:21 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[Grad School]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://designingforexperience.com/?p=429</guid>
		<description><![CDATA[The very first course I ever attended as a graduate student was this bastardized hybrid of a course taught by two professors, one from the humanities as self-proclaimed ethnographer of cyberspace (remember when we used to say that? yah, not so much &#8230; <a href="http://designingforexperience.com/2011/03/21/drinking-deeply-at-the-pools-of-ethnography/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://designingforexperience.com/2011/03/21/drinking-deeply-at-the-pools-of-ethnography/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>thoughts on iPad</title>
		<link>http://designingforexperience.com/2010/04/30/thoughts-on-ipad/</link>
		<comments>http://designingforexperience.com/2010/04/30/thoughts-on-ipad/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 10:02:24 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://designingforexperience.com/?p=306</guid>
		<description><![CDATA[So I&#8217;ve had an iPad for the last two weeks, the wifi 32GB model.  Because we need the money for something much more worthy, I&#8217;ve decided to sell it, and because they are not generally available here yet in the &#8230; <a href="http://designingforexperience.com/2010/04/30/thoughts-on-ipad/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://designingforexperience.com/2010/04/30/thoughts-on-ipad/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Facebook gets groups, when will twitter?</title>
		<link>http://designingforexperience.com/2008/09/10/facebook-gets-groups-when-will-twitter/</link>
		<comments>http://designingforexperience.com/2008/09/10/facebook-gets-groups-when-will-twitter/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 19:23:13 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://designingforexperience.com/?p=114</guid>
		<description><![CDATA[It wasn&#8217;t part of the new facebook, but recently facebook enabled you to group your friends into different lists.  This is a natural part of someone with a growing list of friends that they may want to keep track of. &#8230; <a href="http://designingforexperience.com/2008/09/10/facebook-gets-groups-when-will-twitter/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://designingforexperience.com/2008/09/10/facebook-gets-groups-when-will-twitter/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Usability Challenge 2008 Solution</title>
		<link>http://designingforexperience.com/2008/08/01/usability-challenge-2008-solutio/</link>
		<comments>http://designingforexperience.com/2008/08/01/usability-challenge-2008-solutio/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 23:54:52 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://designingforexperience.com/2008/08/01/usability-day-2008/</guid>
		<description><![CDATA[It&#8217;s true, today is the Usability Challenge 2008.  I have chosen this page: Higher Education Resources This is part of an ongoing project I am working on with the Lumina Foundation for education.  This page is a new way of &#8230; <a href="http://designingforexperience.com/2008/08/01/usability-challenge-2008-solutio/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://designingforexperience.com/2008/08/01/usability-challenge-2008-solutio/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Can all these things be design?</title>
		<link>http://designingforexperience.com/2008/07/01/can-all-these-things-be-design/</link>
		<comments>http://designingforexperience.com/2008/07/01/can-all-these-things-be-design/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 00:47:06 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[Philosophy of Technology]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://designingforexperience.com/?p=52</guid>
		<description><![CDATA[I am part-way through Bill Buxton&#8217;s Sketching User Experience, and I&#8217;ve read part of the Experience Economy, and of course my course last year on Experience Design.  Add to that the UK&#8217;s Design Council finding that businesses that use design &#8230; <a href="http://designingforexperience.com/2008/07/01/can-all-these-things-be-design/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://designingforexperience.com/2008/07/01/can-all-these-things-be-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What is usability in the age of UX? (pt 1)</title>
		<link>http://designingforexperience.com/2008/03/13/what-is-usability-in-the-age-of-ux/</link>
		<comments>http://designingforexperience.com/2008/03/13/what-is-usability-in-the-age-of-ux/#comments</comments>
		<pubDate>Thu, 13 Mar 2008 16:05:48 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://aaronh.name/2008/03/13/what-is-usability-in-the-age-of-ux/</guid>
		<description><![CDATA[I am seriously considering applying for an internship with the well-known (at least in HCI circles) Nielsen/Norman group, I have read much of what both of Nielsen and Norman have to saw about usability, and Nielsen in particular is very &#8230; <a href="http://designingforexperience.com/2008/03/13/what-is-usability-in-the-age-of-ux/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://designingforexperience.com/2008/03/13/what-is-usability-in-the-age-of-ux/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My 5 min Presentation on Serious Games</title>
		<link>http://designingforexperience.com/2007/10/24/my-5-min-presentation-on-serious-games/</link>
		<comments>http://designingforexperience.com/2007/10/24/my-5-min-presentation-on-serious-games/#comments</comments>
		<pubDate>Wed, 24 Oct 2007 15:49:05 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[Grad School]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[Philosophy of Technology]]></category>

		<guid isPermaLink="false">http://aaronh.name/2007/10/24/my-5-min-presentation-on-serious-games/</guid>
		<description><![CDATA[Aaron&#8217;s Current Capstone Presentation &#8211; Google Doc or on SlideShare So I had to finally present to my colleagues last night (as referenced by Dave RoedlRoyer&#8217;s post at the Interaction Culture Blog) and got some great feedback on several fronts. &#8230; <a href="http://designingforexperience.com/2007/10/24/my-5-min-presentation-on-serious-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://designingforexperience.com/2007/10/24/my-5-min-presentation-on-serious-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Technology=Innovation?  A reaction to Ted Dziuba</title>
		<link>http://designingforexperience.com/2007/10/13/what-is-technology-a-reaction-to-ted-dziubas-logical-positivism/</link>
		<comments>http://designingforexperience.com/2007/10/13/what-is-technology-a-reaction-to-ted-dziubas-logical-positivism/#comments</comments>
		<pubDate>Sat, 13 Oct 2007 13:29:54 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[Philosophy of Technology]]></category>

		<guid isPermaLink="false">http://aaronh.name/2007/10/13/what-is-technology-a-reaction-to-ted-dziubas-logical-positivism/</guid>
		<description><![CDATA[&#8220;&#8230;there’s no real technology there. There’s no noteworthy computer-science problem being solved. The Ajax stuff is pre-written. You just have to go to the libraries and put it all together. When Gmail came out — and Gmail is a pretty &#8230; <a href="http://designingforexperience.com/2007/10/13/what-is-technology-a-reaction-to-ted-dziubas-logical-positivism/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://designingforexperience.com/2007/10/13/what-is-technology-a-reaction-to-ted-dziubas-logical-positivism/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Liveblog of Informatics Colloquium</title>
		<link>http://designingforexperience.com/2007/10/12/liveblog-of-informatics-colloquium/</link>
		<comments>http://designingforexperience.com/2007/10/12/liveblog-of-informatics-colloquium/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 20:18:25 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[HCI]]></category>

		<guid isPermaLink="false">http://aaronh.name/2007/10/12/liveblog-of-informatics-colloquium/</guid>
		<description><![CDATA[Usual liveblog disclaimer: This is rough, and just my poor attempt to capture the colloquium as it was given. Jeff Bardzell: Massively Amateur Creativity From Timelines and Libraries to Cyborg Sitcoms and Pencil Skirts. Amateur Multimedia What is it and &#8230; <a href="http://designingforexperience.com/2007/10/12/liveblog-of-informatics-colloquium/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://designingforexperience.com/2007/10/12/liveblog-of-informatics-colloquium/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HCI/Ludology</title>
		<link>http://designingforexperience.com/2007/10/11/hciludology/</link>
		<comments>http://designingforexperience.com/2007/10/11/hciludology/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 00:37:41 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[HCI]]></category>

		<guid isPermaLink="false">http://aaronh.name/2007/10/11/hciludology/</guid>
		<description><![CDATA[So back to the topic of games, I&#8217;ve posted a few times on this&#8230; but games are important: we spend more money on online games than music.  Gaming is the #1 online activity. HCI, or Human-Computer Interaction, studies technology with &#8230; <a href="http://designingforexperience.com/2007/10/11/hciludology/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://designingforexperience.com/2007/10/11/hciludology/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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