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	<title>Designing for Experience &#187; New Media</title>
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	<description>A Holistic Approach to Design for People, Interaction, &#38; Business</description>
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		<title>Design and values</title>
		<link>http://designingforexperience.com/2009/04/20/design-and-values/</link>
		<comments>http://designingforexperience.com/2009/04/20/design-and-values/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 16:49:35 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Philosophy of Technology]]></category>

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		<description><![CDATA[I got an email (and he blogged it too) from Erik Stolteman, the director of the HCI/Design Program here at IU, I want to recommend you to look at this video from the TED conference by Pattie Maes, maybe some &#8230; <a href="http://designingforexperience.com/2009/04/20/design-and-values/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>The power of &#8220;25 facts&#8221; phenom on facebook</title>
		<link>http://designingforexperience.com/2009/01/30/the-power-of-25-facts-phenom-on-facebook/</link>
		<comments>http://designingforexperience.com/2009/01/30/the-power-of-25-facts-phenom-on-facebook/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 18:17:56 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[New Media]]></category>

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		<description><![CDATA[I think that many of us remember chain letters, actual letters one would receive in the mail. I&#8217;ve gotten a few, never written any.  Many more of us have had chain email letters, you know you&#8217;ll be cursed if you &#8230; <a href="http://designingforexperience.com/2009/01/30/the-power-of-25-facts-phenom-on-facebook/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Google to get it&#8217;s cut of music and video game sales- but what about UX?</title>
		<link>http://designingforexperience.com/2008/10/14/google-to-get-its-cut-of-music-and-video-game-sales-but-what-about-ux/</link>
		<comments>http://designingforexperience.com/2008/10/14/google-to-get-its-cut-of-music-and-video-game-sales-but-what-about-ux/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 15:43:01 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://designingforexperience.com/2008/10/14/google-to-get-its-cut-of-music-and-video-game-sales-but-what-about-ux/</guid>
		<description><![CDATA[While doing some youth research earlier this year I was surprised to see many teenagers on YouTube, but not really to watch, but to listen to music.  A free way to listen to a ton of interesting music.  I hadn&#8217;t &#8230; <a href="http://designingforexperience.com/2008/10/14/google-to-get-its-cut-of-music-and-video-game-sales-but-what-about-ux/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Usability Challenge 2008 Solution</title>
		<link>http://designingforexperience.com/2008/08/01/usability-challenge-2008-solutio/</link>
		<comments>http://designingforexperience.com/2008/08/01/usability-challenge-2008-solutio/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 23:54:52 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://designingforexperience.com/2008/08/01/usability-day-2008/</guid>
		<description><![CDATA[It&#8217;s true, today is the Usability Challenge 2008.  I have chosen this page: Higher Education Resources This is part of an ongoing project I am working on with the Lumina Foundation for education.  This page is a new way of &#8230; <a href="http://designingforexperience.com/2008/08/01/usability-challenge-2008-solutio/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Why Dr. Horrible is horribly important</title>
		<link>http://designingforexperience.com/2008/08/01/why-dr-horrible-is-horribly-important/</link>
		<comments>http://designingforexperience.com/2008/08/01/why-dr-horrible-is-horribly-important/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 15:29:35 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[New Media]]></category>

		<guid isPermaLink="false">http://designingforexperience.com/?p=89</guid>
		<description><![CDATA[The tipping point for high quality online TV programs has either happened or is about to happen. Joss Whedon's Dr. Horrible's Sing along blog shows that good quality ideas and high production values can in fact be profitable.  No longer will old media drive new media. <a href="http://designingforexperience.com/2008/08/01/why-dr-horrible-is-horribly-important/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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