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	<title>Designing for Experience &#187; New Media</title>
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	<description>A Holistic Approach to Design for People, Interaction, &#38; Business</description>
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		<title>Design and values</title>
		<link>http://designingforexperience.com/2009/04/20/design-and-values/</link>
		<comments>http://designingforexperience.com/2009/04/20/design-and-values/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 16:49:35 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Philosophy of Technology]]></category>

		<guid isPermaLink="false">http://designingforexperience.com/?p=185</guid>
		<description><![CDATA[I got an email (and he blogged it too) from Erik Stolteman, the director of the HCI/Design Program here at IU,
I want to recommend you to look at this video from the TED conference by Pattie Maes, maybe some of you have seen this before, it is quite fun and interesting.
http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html
When you have looked at [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>The power of &#8220;25 facts&#8221; phenom on facebook</title>
		<link>http://designingforexperience.com/2009/01/30/the-power-of-25-facts-phenom-on-facebook/</link>
		<comments>http://designingforexperience.com/2009/01/30/the-power-of-25-facts-phenom-on-facebook/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 18:17:56 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[New Media]]></category>

		<guid isPermaLink="false">http://designingforexperience.com/?p=147</guid>
		<description><![CDATA[I think that many of us remember chain letters, actual letters one would receive in the mail. I&#8217;ve gotten a few, never written any.  Many more of us have had chain email letters, you know you&#8217;ll be cursed if you don&#8217;t send it to ___ people within 2 days, but if you do then something [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Google to get it&#8217;s cut of music and video game sales- but what about UX?</title>
		<link>http://designingforexperience.com/2008/10/14/google-to-get-its-cut-of-music-and-video-game-sales-but-what-about-ux/</link>
		<comments>http://designingforexperience.com/2008/10/14/google-to-get-its-cut-of-music-and-video-game-sales-but-what-about-ux/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 15:43:01 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://designingforexperience.com/2008/10/14/google-to-get-its-cut-of-music-and-video-game-sales-but-what-about-ux/</guid>
		<description><![CDATA[While doing some youth research earlier this year I was surprised to see many teenagers on YouTube, but not really to watch, but to listen to music.  A free way to listen to a ton of interesting music.  I hadn&#8217;t really thought about doing that, but here they were all doing it. I&#8217;m not sure [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Usability Challenge 2008 Solution</title>
		<link>http://designingforexperience.com/2008/08/01/usability-challenge-2008-solutio/</link>
		<comments>http://designingforexperience.com/2008/08/01/usability-challenge-2008-solutio/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 23:54:52 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://designingforexperience.com/2008/08/01/usability-day-2008/</guid>
		<description><![CDATA[It&#8217;s true, today is the Usability Challenge 2008.  I have chosen this page:
Higher Education Resources
This is part of an ongoing project I am working on with the Lumina Foundation for education.  This page is a new way of visualizing and finding a large amount of information.
Lumina has amassed a large amount of publications over the [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Why Dr. Horrible is horribly important</title>
		<link>http://designingforexperience.com/2008/08/01/why-dr-horrible-is-horribly-important/</link>
		<comments>http://designingforexperience.com/2008/08/01/why-dr-horrible-is-horribly-important/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 15:29:35 +0000</pubDate>
		<dc:creator>aaronh</dc:creator>
				<category><![CDATA[New Media]]></category>

		<guid isPermaLink="false">http://designingforexperience.com/?p=89</guid>
		<description><![CDATA[The tipping point for high quality online TV programs has either happened or is about to happen. Joss Whedon's Dr. Horrible's Sing along blog shows that good quality ideas and high production values can in fact be profitable.  No longer will old media drive new media.]]></description>
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		<slash:comments>1</slash:comments>
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