Designing for experience vs experience design
I recently got a nice little email from someone who said they liked the title of the blog. I want to make sure and blog a few times a week, if not more, so I’m using that as my blogging fodder.
The title of the blog is designing for experience, and I often used to talk about being an experience designer, naively thinking that I could, in fact, design an experience and then a person would in fact have the experience I designed. Then the cognitive dissonance started to come… what about when you have an excellently crafted experience, like say Disney World, and people fail to have the experience that was designed. I know my wife didn’t exactly love it. What about the person who’s brother is in the hospital thousands of miles away, but yet they aren’t going home until tomorrow, will they have the same experience as the person without such worries? What about the person who has never seen a disney movie and then arrives to the wonderful world of Disney?
The last example is unlikely in today’s world admittedly, but still the fundamental issue stands: as designers we cannot control someone’s felt experience. The notion of experience involves both a person’s external surroundings as well as internal states of all kinds. McCarthy & Wright talk about the “Threads of Experience” they are the aesthetic, the emotional, the spatio-temporal, and the compositional, and these are but the threads they chose to pick out and explain. Felt, or lived experience is something that is ultimately constructed by the self. I freely acknowledge that we socially construct many different aspects of our lives and even our self concepts, but in the end our experience is uniquely our own and dependent on our previous experiences.
All these thoughts ultimately gelled and came together while at CHI this year and was at the SIG on towards a shared definition of user experience. Throughout the discussion this idea had been developing in my mind. Yes it’s rather elementary after you lay it out, but before then I hadn’t known it. I finally understood why Ian McClelland of Phillips Design calls himself an experience architect, not an experience designer. I was speaking with him after the session and asked him exactly that question, and he looked at me as if I was a little daft.
Of course that’s why his title is what it is, because he recognizes that the locus of control is not with him, but rather the person who has the experience. We construct something that is then to be experienced by someone else (or by ourselves in a different role).
So as a designer I am here to say that while I strive to design for experiences that will inform, transform, delight, and even amuse people, I recognize that each individual will have their own experience with what is designed, and that experience is. It is reminiscent of Kant’s categorical imperative, not treating other as merely a means to an end, but rather being a member of a kingdom of ends (to paraphrase it as I remember it).
In conclusion I design for experience, a holistic, iterative, people-centered approach where I recognize that ultimately each what people do with what is designed is up to them. Different uses will emerge, and ultimately what I help co-create in this world is not mine, and never will be.


I am a researcher, designer, and usability specialist. I take on contract work for new media projects of all kinds. I can be reached at +1.812.650.4050, or at 