The three lenses of innovation

I playfully have referred to this concept as “becoming a three eyed monster”  like this picture here.

3 eyed montster

This is not a new concept by any stretch of the imagination.  The faculties of industrial design and engineering here in the Netherlands have organized their departments around these three ideas for 25 years or more.  Tim Brown in his book, Change by design, talks about three related concepts: Feasibility, Desirability, and Viability.

What I’m saying is that we need to look through three different lenses in order to innovate well and successfully.  They are technology, people, and business.

Technology

Technology constrains what is currently possible, and of course there are a number of patent, licensing, and standards issues that are associated with technology.  Technology asks questions about what can be built, and how to build it.

People

The people lens is all about what people want, what human value does it serve, how does it fit into our human lives, and does it share the values we do?  There are many ways to study people inside of innovation, broadly they are quantitative and qualitative.

Designers and people who use user-centered design (UCD) tend to study people qualitatively.  We value the lived experience of being in the field with those we are interested in, and if we’re not in the field ourselves we are close by helping to plan the study and we’re there first hand when the analysis of the study is done, participating and drawing our own conclusions about it.

Marketers have long honed their skills at studying people quantitatively.  Compared to UCD and design research marketing research is a well established field with standard methods and well-known and respected journals with established disciplinary and sub-disciplinary boundaries.  Marketing research is almost always conducted by an outside party thus bringing an objectivity to the data, and of course sampling size and generalizbility is important.

Business

Business concerns are many and varied in this description, but here are some samplings: how well does this idea fit within our current business, can we make money with this product/service/experience, what are the supply chain implications for this and does it fit within our current system, and of course many more.

My hypothesis

I think we can create better, more meaningful innovation by having a fuller understanding of people from both points of view in the new product creation process.  I am studying how we do this, it is the focus of my research.

Does the idea of these three lenses make sense to you?

Business as (un)usual? “Meaningful Business”

While I’ve been going into my PhD research about bridging the way that User-centered Design (UCD) and marketing study people in the context of innovation I keep on running into organizational issues.  Quite often selling a design, or getting money in order to study people in the innovation process (whether it comes before or after technology development) can be a difficult thing.  Even after a design concept has been fashioned it can be difficult to sell the design up the decision tree.

Quite often the problem is that it’s the designer or the UX professional or perhaps the head of UX that is doing the pitch.  As noted at CHI2010 there are too few UX/usability professionals and Designers who choose to, or who are able to advance into leadership roles. All the while there is this thing called design thinking that is becoming more popular.  While there are some who are saying that design thinking has “won” I guess I don’t really see it very often in many companies, though there are some notable exceptions.

One of the reasons why I think that design thinking has become popular is that it represents, perhaps not to a radical degree, a break with business as usual.  The power of design thinking I think is two-fold: it makes people more important (a big boost to meaningfulness), and it makes forward looking more important that backward (makes validity more important than repeatability/controlling risk).  Where I want to go with this though is not to extoll design thinking or (even though I long for it) a good precise, operationalizable definition, no I want to say that I am starting to see a trend, some weak signals if you will things that are starting out in the fringes, but in some cases are becoming more mainstream.

I’m calling this trend “meaningful business.”  Maybe there’s a better label for it, but this one works for my purposes.  I don’t have a good definition for this one either (sorry!) but here’s a description.  A constellation of ideas about business and how it’s run, what it makes, and how it’s results ought or at least can be measured.  Here are some books and sets of ideas around this.  If you are unfamiliar with any of these, just google the phrase and you’ll quickly find what I mean.

  • The slow business manifesto
  • The triple bottom line
  • The HIP investor
  • Motivation 3.0 (see DRiVE by Daniel pink and this video of him)
  • Leadership instead of (or at least in addition to) management
  • New forms of businesses (Non-profit/for-profit hybrid, B-corp,Low-profit limited liability corp (LLLC))
  • Results only work environment (ROWE)
  • The Positive Business Manifesto

It occurs to me that there are others that are missing and if you’ve heard  of some, please leave them in the comments and I’ll edit the post to include them.

Lastly I think that we may be able to put all these things together and start talking about what the commonalities are, and how organizations can best address how, when, and if they change, perhaps selecting the aspects of some of these they feel most comfortable with first, or diving straight in.

thoughts on iPad

So I’ve had an iPad for the last two weeks, the wifi 32GB model.  Because we need the money for something much more worthy, I’ve decided to sell it, and because they are not generally available here yet in the Netherlands, making a few bucks on it will be easy.

I’ve enjoyed making great skype calls when I was abroad, there are a number of fun games, Harbor Master in particular I’ve found addicting.  I’m a bit vain so I’ve enjoyed the looks I get from people when I pull the iPad out, and it’s especially fun to let people play with it.  I thought the keyboard would suck, but honestly I was able to use it in short bursts and a fairly high speed without too much to learn.  The WiFi reception is better than my 1st generation iPod touch, but not a lot, and not nearly as good as most laptops.

There seems to be a few things that stand out to me about the iPad and why I think it will have a decent amount of success: The User Experience (UX) of getting to the content you want to consume or create is fast, applications are so easy to get and buy, and there are a lot fewer problems of upkeep.  There are a few problems though and a lot of that has to do with it’s size and form factor.  Overall though it’s a win.

From though to action in seconds

From the moment that you think you may want to do something online to the time you are doing it is just a few seconds depending on how close at hand the iPad is.  For those coming from a windows environment this is especially astounding and appreciated.  How does it take your windows based laptop to start up from being closed (which means either sleep or hibernation as a state)?  The fastest I’ve ever seen is 30 seconds.  With most OS X products it’s 5 seconds or less.  This is why smartphones are being used more and more for quick sips of internet content and certain content creation tasks that are fast and easy (like twitter), it’s just easier.  Letting people do what they want to do quickly and easily is a key to a great user experience and has been a key tenet to usability for 20+ years.  Apple has understood that, many others have not.

Yeah there’s an app for that

The app store makes it easy for people who see needs, both large and small, to be able to fill them and make money doing so.  Creating the AppStore and demanding that you link your device to your itunes account in order to use the device (which I personally found very annoying) makes a tremendous amount of business sense.  The experience of the user is seamless and easy.  The experience of the developer is not so much so, but the rewards can be great so people are willing to do it, and once you’ve jumped through Apple’s hoops and given a third of the money to them you have the chance of having your app catch on like wildfire in your chosen market.

I hope my mom gets this

And my dad, and several of my friends who often look to me as tech support.  There are fewer ways in which to do any kind of software damage to an iPad.  Losing files is an impossibility, messing up the OS is really hard to do for most people, and malware and its ilk don’t yet exist and even when they do pop up eventually 95% of it will all be theoretical vulnerabilities.  If all the worlds computing devices were like the iPad (not that I’m saying they should be) then I think we’d see a lot fewer tech support calls and a lot less frustration.  For those concerned about user experience making the life of those who use your product easier because they have fewer problems with it is a big thing.  The balance between the power user who has a certain list of demands and those who just want something to work has been played out many times and in many products.  There have been countless technology oriented pundits who have predicted the failure of this device because of this.  These are a certain brand of techies, geeks, and engineer.  This device, by and large, is not for them.  They will be happier with their android phone, the rumored android based tablets, and their netbooks.

But how do you hold it

I sat playing a game or two or checking my email for 20-45 minutes, constantly shifting the way I held the device or trying to balance it properly on my lap, on a pillow on my lap, on the table so it’s tilted in the right angle, or holding it in one hand and having it get tired and switching.  If I had a cool keyboard this would solve some of the problems, but what about when I want to play a game for a while, and not just 3 minutes?  What about when this is my main computing device for several days and I need to be productive (which generally means reading, writing, and email for me)?  Reading is fine, it’s comfortable, but doing anything more than swiping pages or scrolling and after a short while you’ll get tired or uncomfortable.  My wrists started hurting in strange places.

Thoughts for the UX designer

If you’ve identified, as Apple has, the three top tasks they think people will do (you can’t do user studies on a device that doesn’t exist) then you need to make that experience as pleasurable as possible.  Apple thinks photos, email, and web browsing are the three big things.  Making it fast to get to those things is key.

Email: I admittedly have not used the mail client because the custom iPad gmail interface made me not ever want to attempt that.  Why? Because I need my archive button.  Sure moving things into folders isn’t the best thing ever, but it’s still decent.   In the past we would have talked about number of clicks to a page, now I’m talking time from pushing the power button to being in my email.

Photos: It’s really easy to imagine using this device in the house or in the office as a lightweight computing device that is kept on display as a photo frame, then you just grab it and do something.  The button that turns the iPad into a handsome digital photo frame is prominent.  Syncing to iPhoto is painless and with a fairly large storage, putting many if not all of your photos is very possible.  Sorting through them and looking at them is fun and interesting.  It connects people and puts your photos in a place where they are MUCH more accessible than your computer.

Browsing: Mobile Safari is no Firefox (which is not a compliment) and because it identifies itself as a mobile device and there is no way to turn that off, some sites may not show up as you would like them to.  This is the techie in me speaking.  I don’t think my mom would ever care that she couldn’t change options in google checkout and update her credit card for payment there.  Windows phones have the option of turning this on and off, I would suggest the same here.  Getting rid of tabs and having a palette of open windows seems like a good idea, but there are problems with this for the way I use the device.  First is the button one uses to open other windows or a new one.  It’s totally baffling.  I struggled with it for a minute, pushing every button to see get it.  Even after I knew which one it was I constantly had to remember it as the icon is SO generic and doesn’t indicate what it is.   It’s also placed in an awkward position, and as far as I’m able to tell you can’t move it.  There is also no visual indication of how many other windows are open.  All of these relatively easy to fix problems are not the case on my iPod touch.  I have to say that when I compare the experience to a “real” computer I find it lacking, when I compare it to my iPod, I don’t find it much better besides having more space on the screen.  To me this is not “the best web browsing experience.”  Add to this the fact that content creation is significantly harder in many cases and this becomes a major point of failure for the iPad.

Thoughts for User Researchers

Of course Apple doesn’t really do a whole lot of user research, or if they do it’s not publicized, but what if you were approached by a company launching a product that is really “blue ocean” creating a new market, and they wanted to know what they should do?  It depends on which stage of the product development phase they were in, but let’s assume they have a working prototype.  Do what Apple did: find what you think the top three things are and make those three things amazing.  Post-launch pay A LOT of attention to the way people use the device.  Set up expectations with both product managers and engineers that there will need to be a number of small incremental and very fast updates to the product once you see the device in action.  User observation and studies will reveal a number of issues quickly.  Find ways to funnel all of the feedback on the product back to you and those involved so it can be acted upon.  Your role will be 30% curator/collector of that information and 70% interpreter and evangelist of that information.

The field without a name

After speaking with my friend and co-conspirator Matt Snyder about how his job search and how he’s selling his position (see his post on design thinkers not design keepers here).  He said he doesn’t think people will be talking about UX in a couple of years, but we’ll call it something else.  If historical trends are any indicator then he is right.

Then today I had a request on our Philips Yammer network about “how do I get started in User Experience?” In response to that question I wrote this overly long response.  So the context is responding to a newcomer who was ready to jump in but had no idea how, and he needed to continue in his current job function while jumping into it.    This is the context of the post.    I am cutting and pasting that response wholesale as the rest of this blog post.  here it is:

——–

So you, Sridhar, are now enterering a field that doesn’t have a proper name.  Right here we call it user experience design (or at least that is one of the very highly popular names).  You could draw venn diagrams of the following “fields” or “schools of thought” and while there is a lot of overlap, it’s not total.  Some people use them interchangably.  Here they are. IxD (interaction Design, see http://www.ixda.org) UCD (user centered Design), Usability (try http://www.nngroup.com for the best known company/people, you mentioned don norman, the other partner is Jacob Nielsen), UXD has already been mentioned, UI Design (user interface), HCI (Human computer Interaction), IA (information architecture), and I think I must be leaving some out.  Then there are the variants like Human-centered design or human-system interaction or what have you, mostly differences in semantics.  To those outside the field all of these things may seem very much the same, and to some extent that is true.  I would say that each has their own distinct personality though, and some are more distincly academic so it may be less helpful for you.
I could talk about how UI Design is more about the look/feel of an interface, or how IxD is more about how an interaction works and how it fits into a flow of work, IA talks more about site or application wide standards and structures, but it also clearly talks about consistency of look and feel etc.  Usability focuses on testing users, usually in very specific ways and it’s fantastic for coming to design decisions, but this approach has shortcomings for unfamiliar designs or introducing new interaction paradigms (they basically say to avoid it, which in some measure is not bad advice).  I think you get the picture.
In short there are a lots of ways of approaching this whole big bundle of methods, but I really think it all boils down to an attitude, and that attitude is that people are more important that technology.  If a person can’t figure it out, if the thing being used for a purpose constantly calls attention to itself and interrupts the task, if it forces people to conform to the system and not to the other way round then there’s a problem.  What part of that you want to approach is up to you.
One way to do that will be to start reading books and blogs and talking to people who are doing it.  I guess it’s the kind of career exploration advice anyone could give you.  Let me say this though: there is a great demand for people who still retain “hard” coding skillz who also have an appreciation and some experience with user-centered methods.  I see job openings every day for such people.
Getting involved with a community can help.  The IxD community for example has a lot of active discussions on their website as well as their linkedin group.  There are a number of popular blogs that have good discussions, or at least a very thoughtful and well written posts.  By becoming an active member of a community in a thoughtful reflective way you will start to understand all the terminology, the “important people” to have read, and get an understanding of the trends.  This community within Philips is not terribly active, in fact your thread is the most active one and it’s just the three of us contributing to it.  THat’s fine, but you may find other more active communities that will be better.
Nielsen and Norman are some big names in my opinion, and worth reading.  Observing the user experience by Kuniavsky is a very good hands on book (http://www.orangecone.com/ is his blog)  If you are interested in other ways of studying users I have some other recommendations.  Dan Saffer’s books on designing interactions are recommendable as well, though he is not as well known.  And the really really short version of why usability is important and how you can implement it and get a better design NOW and without much time is indeed “don’t make me think” by Krupp.  Bill Moggridges book is big and expensive, but gives a series of vignettes and interviews that can give you a good overview.
OK clearly this has gotten out of control on length.  I’ll be the first one to admit I can be long winded (which is not terribly usable sometimes). I’ll post the blog list sometime later.

So you, (newcomer to UX), are now enterering a field that doesn’t have a proper name.  Right here we call it user experience design (or at least that is one of the very highly popular names).  You could draw venn diagrams of the following “fields” or “schools of thought” and while there is a lot of overlap, it’s not total.  Some people use them interchangably.  Here they are. IxD (Interaction Design, see http://www.ixda.org) UCD (user centered Design), Usability (try Nielsen Norman Group for the best known company/people, you mentioned Don Norman, the other partner is Jacob Nielsen), UXD has already been mentioned, UI Design (user interface), HCI (Human computer Interaction), IA (information architecture), and I think I must be leaving some out.  Then there are the variants like Human-centered design or human-system interaction or what have you, mostly differences in semantics.  To those outside the field all of these things may seem very much the same, and to some extent that is true.  I would say that each has their own distinct personality though, and some are more distincly academic so it may be less helpful for you.

I could talk about how UI Design is more about the look/feel of an interface, or how IxD is more about how an interaction works and how it fits into a flow of work, IA talks more about site or application wide standards and structures, but it also clearly talks about consistency of look and feel etc.  Usability focuses on testing users, usually in very specific ways and it’s fantastic for coming to design decisions, but this approach has shortcomings for unfamiliar designs or introducing new interaction paradigms (they basically say to avoid it, which in some measure is not bad advice).  I think you get the picture.

In short there are a lots of ways of approaching this whole big bundle of methods, but I really think it all boils down to an attitude, and that attitude is that people are more important that technology.  If a person can’t figure it out, if the thing being used for a purpose constantly calls attention to itself and interrupts the task, if it forces people to conform to the system and not to the other way round then there’s a problem.  What part of that you want to approach is up to you.

One way to do that will be to start reading books and blogs and talking to people who are doing it.  I guess it’s the kind of career exploration advice anyone could give you.  Let me say this though: there is a great demand for people who still retain “hard” coding skillz who also have an appreciation and some experience with user-centered methods.  I see job openings every day for such people.

Getting involved with a community can help.  The IxD community for example has a lot of active discussions on their website as well as their linkedin group.  There are a number of popular blogs that have good discussions, or at least a very thoughtful and well written posts.  By becoming an active member of a community in a thoughtful reflective way you will start to understand all the terminology, the “important people” to have read, and get an understanding of the trends.  This community within Philips is not terribly active, in fact your thread is the most active one and it’s just the three of us contributing to it.  THat’s fine, but you may find other more active communities that will be better.

Nielsen and Norman are some big names in my opinion, and worth reading.  Observing the user experience by Kuniavsky is a very good hands on book (here’s his blog)  If you are interested in other ways of studying users I have some other recommendations.  Dan Saffer’s books on designing interactions are recommendable as well, though he is not as well known.  And the really really short version of why usability is important and how you can implement it and get a better design NOW and without much time is indeed “don’t make me think” by Krug.  Bill Moggridges book is big and expensive, but gives a series of vignettes and interviews that can give you a good overview.

OK clearly this has gotten out of control on length.  I’ll be the first one to admit I can be long winded (which is not terribly usable sometimes).

——

So my only comment on that post I made is that of course we do have a name, but it’s not something everyone agrees on.  The other quandary is explaining what you do to your family.  Yes, grandma I’m a user experience designer…. Then the last part is the part Matt originally brought up in his job hunt, but is something we dealt with in our Internal special interest group meeting again this morning: How do we explain and sell our value to the other parts of Philips?  Coming up with a good, easy to understand answer to that question would be extremely valuable.

Connecting Design (thinking) to Marketing

I am in the throws of defining my PhD thesis research topic.  You can see the original call for my position, and this is clearly there, it still needs to be narrowed down and be more precise.  Under a (very good) mandate from my advisers I’m identifying the two pieces of literature in the field that will guide my research but in the meantime I’ve formulated a kind of elevator pitch for the idea that makes it very succinct.

I invite your feedback as to which is better and your thoughts on them in general.

Here is version 0.4a

“The information needs of research, design, and marketing are complementary. Each builds up a vision about prospective people the interactive product should serve, referred to as ‘users’ and ‘consumers’ respectively and how it should serve them. There is a gap between these visions which should be bridged. I want to see how this can be done in structuring the (work and composition of the) project teams in an R&D organization.”

Here is version 0.4b

“Researchers, Designers, and Marketers all study people to get knowledge about them. The knowledge researchers and designers develop about ‘users’ are the basis for their creation of an interactive product. The marketers ‘insights’ about ‘consumers’ is used to define a strategy, positioning, and to sell. The outcome of the research is a clearer understanding of how these kinds of knowledge about people is complementary.  This will be done through the study of and participation in industrial R&D project teams.”